Tags: web-review, web, gdpr, machine-learning, money, tcp, python, repair, unreal, ai, copilot, craftsmanship, safety, productivity, fundraising, programming, art, editor, fake, microsoft, http, university, foss, rust, tools, internet, tech, github, networking, surveillance, 3d
Let’s go for my web review for the week 2022-34.
Tags: tech, repair
Good news for the right to repair movement. I wish they would stop DRM’ing equipments like this…
Tags: tech, machine-learning, github, copilot, university
Indeed, this is going to be “interesting” in educational situations… I guess that’ll at least push into richer assignments.
Tags: tech, editor, microsoft, surveillance, gdpr
The obvious problem with VS Code, you just cannot have any trust into it.
Tags: tech, machine-learning, ai, art
OK, now this is out and potentially a big deal to have this in open source.
Tags: tech, ai, internet, machine-learning, fake
The come back of the Dead Internet Theory? Getting more and more probable by the minute indeed thanks to the newer wave of generative AI text and art.
Tags: tech, foss
A good reminder for some of the loudly annoying Free Software users out there.
Tags: tech, foss, fundraising
Indeed, there’s more funding available. It’s becoming a maze though and PR shouldn’t be underestimated.
Tags: tech, rust, python, safety, productivity
Interesting points in there, indeed we rarely see things presented along an advantage in productivity for Rust when it’s compared to Python.
Tags: tech, programming, craftsmanship, tools
I definitely recommend adopting this mindset. Been doing most of that for a long time and this definitely helps.
Tags: tech, programming, money
Very good summary on how to process currencies properly in software. Goes all the way to explaining how such a library must behave (should you make one or decide which one to pick).
Tags: tech, http, web, networking, tcp
A good reason to try to make pages as small as possible. Interesting to see where this threshold is coming from.
Tags: tech, 3d, unreal
Very interesting account of the techniques evaluated to reach real time global illumination in the Unreal Engine.
Bye for now!