Tags: web-review, google, web, electronics, supply-chain, architecture, ux, security, rust, ci, performance, frontend, low-tech, go, browser, craftsmanship, complexity, usability, gaming, surveillance, git, politics, tech
Let’s go for my web review for the week 2022-21.
Tags: tech, politics, surveillance
The EU Commission is going down a very dangerous path. Clearly pushing the agenda of global surveillance behind false pretenses, not terrorism this time but “protecting children”. It’s usually one of those two excuses being used to justify such attack on privacy.
https://tutanota.com/blog/posts/eu-surveillance-csam/
Tags: tech, google, go, performance, complexity
Debatable “feature”, bad implementation, dubious community handling… Clearly not a good example to follow from the Go space.
https://drewdevault.com/2022/05/25/Google-has-been-DDoSing-sourcehut.html
Tags: tech, security, supply-chain, rust, ci
Interesting forensic of a supply chain attack targetting crates.io. Especially fascinating to me is how it then tries to target CI build environments as preparation for larger attacks.
Tags: tech, craftsmanship, architecture
A bit on the sarcastic side but there’s definitely some truth to it. This definitely goes against the YAGNI principle.
https://chriskiehl.com/article/the-tyranny-of-what-if-it-changes
Tags: tech, git
Good advices on using tags properly for versioning.
https://blog.aloni.org/posts/proper-use-of-git-tags/
Tags: tech, web, browser, frontend, complexity
Interesting opinion. Indeed, as the browsers are packing more features they can deal with more frontend complexity themselves. This is an opportunity to reduce the amount of code in the frontend code at least for some use cases.
https://nolanlawson.com/2022/05/21/the-balance-has-shifted-away-from-spas/
Tags: tech, usability, low-tech, ux, complexity
An excellent reminder that usability wise, high-tech is not always the best path. It’s good to also evaluate low-tech options at every turn. This is important to know the pros and cons of all the options you can pick. There’s also an interesting point in there about how those more constrained technologies in fact force and help designers to focus on the most important user features.
https://uxdesign.cc/the-forgotten-benefits-of-low-tech-user-interfaces-57fdbb6ac83?gi=20c9b889b409
Tags: tech, electronics, gaming
Very cool reverse engineering of the schematics of the infamous Pong game. It had no software and no CPU either. Quite a feat.
Bye for now!