Tags: web-review, tests, design, remote-working, kernel, science, git, gitlab, gpu, complexity, xslt, organization, irc, performance, attention-economy, html, agile, safety, law, research, quality, windows, cpu, craftsmanship, tech, learning, history, advertisement, memory, version-control, linux, storage, system, google, team, architecture, programming, xml, logging, ai, productivity, gaming, rust, tools, ssd, tpu, vendor-lockin, hardware, web, product-management, leadership, management, databases, culture, machine-learning
Let’s go for my web review for the week 2025-34.
Tags: tech, google, web, xml, xslt, html, history, vendor-lockin
Or why the XML roots of the web are important to keep in shape. I’m not necessarily in love with how verbose XML is, but it’s been a great enabler for interoperability. That’s indeed the latter reason which pushed Google to try to get rid of it as much as possible.
https://wok.oblomov.eu/tecnologia/google-killing-open-web/
Tags: tech, advertisement, attention-economy, law
This latest ruling from the German supreme court is rather worrying…
Tags: tech, hardware, irc
OK, this is completely useless but definitely a fun project.
https://jotunheimr.idlerpg.net/users/jotun/lawnmower/
Tags: tech, version-control, git, storage, tools
Looking forward to Git LFS going away indeed.
https://tylercipriani.com/blog/2025/08/15/git-lfs/
Tags: tech, tools, version-control, git
Let’s see if this gets merged. This could be interesting convenience.
https://lore.kernel.org/git/20250819-b4-pks-history-builtin-v1-0-9b77c32688fe@pks.im/
Tags: tech, performance, memory, rust, tools
No good tricks to optimize your code, but knowing the tooling knobs sometimes help.
https://deterministic.space/high-performance-rust.html
Tags: tech, gaming, windows, linux, kernel, system
Or why competitive multiplayer games which anti-cheat probably will never make it to Linux. I’m not into this kind of games but this is an interesting piece on comparing the differences between the Linux and Windows kernels. It also show that with some care from the game developers, those anti-cheats might not be necessary in the first place.
https://tulach.cc/the-issue-of-anti-cheat-on-linux/
Tags: tech, cpu, hardware, memory, performance
Indeed, CPU prefetchers are really good nowadays. Now you know what to do to keep your code fast.
https://lemire.me/blog/2025/08/15/predictable-memory-accesses-are-much-faster/
Tags: tech, databases, ssd, performance
Interesting, it looks like index scans in your databases can have surprising performance results with SSDs.
https://vondra.me/posts/fun-and-weirdness-with-ssds/
Tags: tech, ai, machine-learning, gpu, tpu, hardware
Long but interesting chapter which shows how GPUs architecture works and the differences with TPUs. This is unsurprisingly written in the context of large models training.
https://jax-ml.github.io/scaling-book/gpus/
Tags: tech, logging
The idea is interesting, I wouldn’t throw away level based logging but this could complete it nicely.
https://mmapped.blog/posts/44-tag-based-logging
Tags: tech, safety, programming, organization
A bit of a long read, but does a good job explaining the use of assertions and how to introduce them in your organization.
https://typesanitizer.com/blog/assertions.html
Tags: tech, tests
There’s a need for clearer vocabulary about testing indeed. The write up is a bit dry here but that’s a start.
https://alperenkeles.com/posts/vocab-for-testing/
Tags: tech, system, design, complexity
A good list of things to consider when designing systems. And indeed in case of success the result looks probably boring.
https://www.seangoedecke.com/good-system-design/
Tags: tech, complexity, architecture, programming
Indeed, let’s not fall for the marketing. It’s better to write less code if it’s enough to solve actual problems.
https://kyrylo.org/software/2025/08/21/why-do-software-developers-love-complexity.html
Tags: tech, organization, team, productivity, quality, management
A good reminder that long hours are not a sign of success with your project… on the contrary.
https://mikehadlow.blogspot.com/2013/12/are-your-programmers-working-hard-or.html
Tags: tech, craftsmanship, learning, quality
Easy to misunderstand as an elitist stance… But it’s not the way I read it. Churning more code faster isn’t going to help us, you need to take the time for people to grow and improve. It’s not possible to achieve if you’re drowning in eager beginners.
https://blog.cleancoder.com/uncle-bob/2013/11/19/HoardsOfNovices.html
Tags: tech, gitlab, remote-working, management, culture, organization
A good way to frame the possible models for your organization regarding remote work. The GitLab Handbook stays a very good resource regarding remote work, they really thought about it and documented their findings.
https://handbook.gitlab.com/handbook/company/culture/all-remote/stages/
Tags: tech, agile, product-management
I think this is still one of the best distilled explanation of product ownership. It’s also interesting for the other parties on an agile project.
https://blog.crisp.se/2012/10/25/henrikkniberg/agile-product-ownership-in-a-nutshell
Tags: tech, management, leadership
Interesting parable, it’s indeed a good way to illustrate different leadership styles. Being more strategic is clearly what one should try to do.
https://www.donaldegray.com/managing-in-mayberry-an-examination-of-three-distinct-leadership-styles/
Tags: science, research
An important essay in my opinion. It reminds us quite well what the core drive of scientific research is about.
Bye for now!